Large City: Cet Ratu Ÿhkphÿh

Cet Ratu Ÿhkphÿh

Cet Ratu Ÿhkphÿh
Example Undermountain architecture.
StateUndermountain
ProvenceCäbalvorewd Kingdom
Sub ProvenceChenvuwa Hold
RegionĀg Bàjlet Moor
Founded917
Community LeaderLord Dyëgfepî
Area54 km2 (21 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation3550 m (11646 ft)
Average Yearly Precipitation262 cm/y (103 in/y)
Population12907
Population Density239 people per km2 (614 people per mi2)
Town AuraChronomancy
Naming
Native nameCet Ratu Ÿhkphÿh
Pronunciation/cet/ /raˈtu/
Direct Translation[medium] [paste]
Translation[Not Yet Translated]

Cet Ratu Ÿhkphÿh (/cet/ /raˈtu/ [medium] [paste]) is a temperate Large City located in Chenvuwa Hold, Cäbalvorewd Kingdom, within the Undermountain.

The name Cet Ratu Ÿhkphÿh is derived from the Goblin language, as Cet Ratu Ÿhkphÿh was founded by Siân, who was culturaly Undermountain.

Climate

Cet Ratu Ÿhkphÿh has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 7°C (44°F). Cet Ratu Ÿhkphÿh receives an average of 262 cm/y (103 in/y) of precipitation, most of which comes in the form of rain during the spring. Cet Ratu Ÿhkphÿh covers an area of nearly 54 km2 (21 mi2), and an average elevation of 3550 m (11646 ft) above sea level.

Overview

Cet Ratu Ÿhkphÿh was founded durring the early 10th century, by Siân. The establishment of Cet Ratu Ÿhkphÿh suffered from many setbacks, delays, and obsticles, most notably a group of Cet Ratu Ÿhkphÿh which required millitary assistance exterminate before the community could finish being built.

Cet Ratu Ÿhkphÿh was built using the conventions of Undermountain durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Cet Ratu Ÿhkphÿh is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Cet Ratu Ÿhkphÿh is buildings are arranged arround a network of restrictive flagstone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Cet Ratu Ÿhkphÿh, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The city's Relic of the World That Was are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Cet Ratu Ÿhkphÿh has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Cet Ratu Ÿhkphÿh ’s existence has dried up and the city is drifting down the stream of history as it dries up. On top of this is an unmistakable feeling that Cet Ratu Ÿhkphÿh is in this condition because there is something terribly wrong with the city. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Cet Ratu Ÿhkphÿh long.

Civic Infrastructure

Cet Ratu Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Cet Ratu Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Cet Ratu Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Cet Ratu Ÿhkphÿh's parks.

Cet Ratu Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Cet Ratu Ÿhkphÿh.

Cet Ratu Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Cet Ratu Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Cet Ratu Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Cet Ratu Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Cet Ratu Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Cet Ratu Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Cet Ratu Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Cet Ratu Ÿhkphÿh's public wards, blessings, and other arcane systems.

Cet Ratu Ÿhkphÿh has an Scientific Academy which provides higher education in the natural sciences.

Cet Ratu Ÿhkphÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Cet Ratu Ÿhkphÿh's grid is powered by a boiler and turbine based power plant.

Cet Ratu Ÿhkphÿh's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Cet Ratu Ÿhkphÿh has a first rate hospital which caters to anyone in need of long term medical care.

Cet Ratu Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Cet Ratu Ÿhkphÿh's natural decorations nor waterways.

Cet Ratu Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Cet Ratu Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cet Ratu Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Two or more groups of citizens within Cet Ratu Ÿhkphÿh hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.

Cet Ratu Ÿhkphÿh's garrison was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

In Cet Ratu Ÿhkphÿh during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.

The Guardian, Graven near Cet Ratu Ÿhkphÿh are known to be more aggressive than normal.

Cet Ratu Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves ritual combat to channel Transmutation energies of tier 1 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 25
  • Farmers: 41
  • Farm Laborer: 64
  • Hunters: 44
  • Milk Maids: 32
  • Ranchers: 16
  • Ranch Hands: 36
  • Shepherds: 33
    • Farmland: 52273 m2
    • Cattle and Similar Creatures: 3226
    • Poultry: 38721
    • Swine: 2581
    • Sheep: 129
    • Goats: 25
    • Horses, Mounts, and Beasts of Burden: 1290

Craftsmen

  • Arms and Toolmakers: 26
  • Blacksmiths: 30
  • Bookbinders: 15
  • Buckle-makers: 18
  • Cabinetmakers: 29
  • Candlemakers: 44
  • Carpenters: 39
  • Clothmakers: 36
  • Coach and Harness Makers: 14
  • Coopers: 32
  • Copper, Brass, Tin, Zinc, and Lead Workers: 17
  • Copyists: 12
  • Cutlers: 11
  • Fabricworkers: 30
  • Farrier: 78
  • Furriers: 8
  • Glassworkers: 44
  • Gunsmiths: 27
  • Harness-Makers: 12
  • Hatters: 25
  • Hosiery Workers: 9
  • Jewelers: 14
  • Leatherwrights: 33
  • Locksmiths: 12
  • Matchstick makers: 22
  • Musical Instrument Makers: 18
  • Painters, Structures and Fixtures: 15
  • Paper Workers: 18
  • Plasterers: 18
  • Pursemakers: 20
  • Roofers: 14
  • Ropemakers: 13
  • Rugmakers: 12
  • Saddlers: 23
  • Scabbardmakers: 29
  • Scalemakers: 13
  • Scientific, Surgical, and Optical Instrument Makers: 8
  • Sculptors, Structures and Fixtures: 12
  • Shoemakers: 12
  • Soap and Tallow Workers: 40
  • Tailors: 78
  • Tanners: 15
  • Upholsterers: 18
  • Watchmakers: 17
  • Weavers: 41
  • Whitesmiths: 10

Merchants

  • Adventuring Goods Retellers: 8
  • Arcana Sellers: 8
  • Beer-Sellers: 18
  • Booksellers: 21
  • Butchers: 34
  • Chandlers: 30
  • Chicken Butchers: 42
  • Entrepreneurs: 13
  • Fine Clothiers: 33
  • Fishmongers: 32
  • Florists: 7
  • Potion Sellers: 21
  • Resellers: 51
  • Spice Merchants: 18
  • Wine-sellers: 25
  • Wheelwright: 19
  • Woodsellers: 12

Service workers

  • Bakers: 56
  • Barbers: 62
  • Coachmen: 19
  • Cooks: 53
  • Doctors: 27
  • Gamekeepers: 19
  • Grooms: 11
  • Hairdressers: 44
  • Healers: 35
  • Housekeepers: 36
  • Housemaids: 61
  • House Stewards: 40
  • Inns: 11
  • Laundry maids: 24
  • Maidservants: 46
  • Nursery Maids: 23
  • Pastrycooks: 46
  • Restaurateur: 53
  • Tavern Keepers: 64

Specialized Laborer

  • Ashworkers: 17
  • Bleachers: 11
  • Chemical Workers: 7
  • Coal Heavers: 28
  • In-Town Couriers: 28
  • Long Haul Couriers: 27
  • Dockyard Workers: 25
  • Gas Workers: 6
  • Hay Merchants: 10
  • Leech Collectors: 33
  • Millers: 31
  • Miners: 31
  • Oilmen and Polishers: 19
  • Postmen: 30
  • Pure Finder: 16
  • Skinners: 33
  • Sugar Refiners: 7
  • Tosher: 20
  • Warehousemen: 43
  • Watercarriers: 28
  • Watermen, Bargemen, etc.: 37

Skilled Laborers

  • Accountants: 16
  • Alchemist: 19
  • Clerk: 26
  • Dentists: 13
  • Educators: 36
  • Engineers: 18
  • Gardeners: 13
  • Mages: 9
  • Plumbers: 13
  • Pharmacist: 15
  • Professors: 5
  • Scientists: 9
  • Wizards: 5

Civil Servants

  • Adventurers: 12
  • Bankers: 17
  • Civil Clerks: 29
  • Civic Iudex: 14
  • Consultants: 8
  • Exorcist: 28
  • Fixers: 15
  • Kami Clerk: 26
  • Landlords: 22
  • Lawyers: 15
  • Legend Keepers: 22
  • Militia Officers: 107
  • Monks, Monastic: 37
  • Monks, Civic: 43
  • Historian, Oral: 29
  • Historian, Textual: 15
  • Policemen, Sheriffs, etc.: 27
  • Priests: 56
  • Rangers: 17
  • Rat Catchers: 20
  • Scholars: 20
  • Spiritualist: 23
  • Slayers: 7
  • Storytellers: 54
  • Military Officers: 46

Cottage Industries

  • Brewers: 39
  • Comfort Services: 44
  • Enchanters: 14
  • Herbalists: 14
  • Jaminators: 37
  • Needleworkers: 49
  • Potters: 22
  • Preserve Makers: 36
  • Quilters: 18
  • Seamsters: 58
  • Spinners: 39
  • Tinker: 14
  • Weaver: 33

Artists

  • Actors: 13
  • Architects: 5
  • Bards: 19
  • Costumers: 7
  • Dancers: 15
  • Drafters: 8
  • Engravers: 10
  • Fine Furniture Carpenters: 6
  • Glaziers: 13
  • Inlayers: 12
  • Musicians: 35
  • Painters, Art: 6
  • Playwrights: 13
  • Sculptors, Art: 11
  • Wood Carvers: 47
  • Writers: 46

Produce Industries

  • Butter Churners: 47
  • Canners: 39
  • Cheesmakers: 36
  • Ice Merchants: 5
  • Millers: 25
  • Picklers: 21
  • Smokers: 15
  • Stockmakers: 14
  • Tobacconists: 18
  • Tallowmakers: 29

4794 of Cet Ratu Ÿhkphÿh's population work within a Foundational Occupation.

7468 of Cet Ratu Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 645 (5%) are noncontributers.

Points of Interest

Due to a magical anomaly, Cet Ratu Ÿhkphÿh is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Cet Ratu Ÿhkphÿh was attacked by savage tribes living nearby Cet Ratu Ÿhkphÿh. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Cet Ratu Ÿhkphÿh lost 128 people, 201 livestock, and 95 buildings. The conflict ended after roughly 107, when members of Cet Ratu Ÿhkphÿh's militia enacted an operation to scout a specific location for information about the enemy. The operation was complicated by the enemy setting up an ambush. The conflict ended with pitched battle between both forces, which ended in a crushing defeat for Cet Ratu Ÿhkphÿh's forces. The war is remembered in legend by Cet Ratu Ÿhkphÿh's bards, historians, and legend keepers.

History